botstrapping Kivy @ C:\Kivy\ Setting Environment Variables: ################################# GST_REGISTRY C:\Kivy\gstreamer\registry.bin --------------- GST_PLUGIN_PATH: C:\Kivy\gstreamer\lib\gstreamer-1.0 --------------- PATH: C:\Kivy\;C:\Kivy\Python33;C:\Kivy\tools;C:\Kivy\Python33\Scripts;C:\Kivy\gstream er\bin;C:\Kivy\MinGW\bin;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common; C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Intel\iCLS Client\;C: \Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\Syst em32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Int el\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C: \Kivy;C:\Program Files (x86)\Common Files\Propellerhead Software\ReWire\;C:\Prog ram Files\Common Files\Propellerhead Software\ReWire\ ---------------------------------- PYTHONPATH: C:\Kivy\kivy; ---------------------------------- ################################## done bootstraping kivy...have fun!\n running "python.exe C:\Users\Aurélien\Desktop\WorDown\Problem\Video\main.py" \n [INFO ] Kivy v1.8.0 [INFO ] [Logger ] Record log in C:\Users\Aurélien\.kivy\logs\k ivy_15-02-04_1.txt [INFO ] [Factory ] 157 symbols loaded [DEBUG ] [Cache ] register with limit=None, timeout= Nones [DEBUG ] [Cache ] register with limit=None, timeout =60s [DEBUG ] [Cache ] register with limit=None, timeout =Nones [INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img _gif (img_pil ignored) [DEBUG ] [Cache ] register with limit=1000, timeo ut=60s [DEBUG ] [Cache ] register with limit=1000, timeou t=3600s [INFO ] [Text ] Provider: pygame [DEBUG ] [Cache ] register with limit=500, timeout =60s [INFO ] [Loader ] using a thread pool of 2 workers [INFO ] [VideoGstplayer] Using Gstreamer 1.2.1.0 [INFO ] [Video ] Provider: gstplayer [DEBUG ] [App ] Loading kv [DEBUG ] [Window ] Ignored (import error) [INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored) [DEBUG ] [Window ] Display driver windib [DEBUG ] [Window ] Actual window size: 800x600 [DEBUG ] [Window ] Actual color bits r8 g8 b8 a8 [DEBUG ] [Window ] Actual depth bits: 24 [DEBUG ] [Window ] Actual stencil bits: 8 [DEBUG ] [Window ] Actual multisampling samples: 4 GLEW initialization succeeded [INFO ] [GL ] OpenGL version [INFO ] [GL ] OpenGL vendor [INFO ] [GL ] OpenGL renderer [INFO ] [GL ] OpenGL parsed version: 3, 1 [INFO ] [GL ] Shading version [INFO ] [GL ] Texture max size <8192> [INFO ] [GL ] Texture max units <16> [INFO ] [Shader ] fragment shader: [DEBUG ] [Shader ] Fragment compiled successfully [INFO ] [Shader ] vertex shader: [DEBUG ] [Shader ] Vertex compiled successfully [INFO ] [Shader ] program: [DEBUG ] [ImagePygame ] Load [INFO ] [Window ] virtual keyboard not allowed, single mode, n ot docked [DEBUG ] [Atlas ] Load [DEBUG ] [Atlas ] Need to load 1 images [DEBUG ] [Atlas ] Load [DEBUG ] [ImagePygame ] Load [ERROR ] [Image ] Error reading file chargement.png [INFO ] [OSC ] using for socket [DEBUG ] [Base ] Create provider from mouse [DEBUG ] [Base ] Create provider from wm_touch [DEBUG ] [Base ] Create provider from wm_pen [INFO ] [Base ] Start application main loop [INFO ] [GL ] NPOT texture support is available [DEBUG ] [ImageGIF ] Load