Tutorial 2 - How to make a treadmill
1. Create your map
2. Make your ground dynamic, with a fixed-rotation and 9999 friction
3. Copy/paste the XML in a notepad
4. Between and , add
5. Complete M1 and M2 by Z value of the grounds in your map
6. Add MV="Infinity,X" in JP tab, X= speed and sense of the treadmill, then remplace X by the speed that you want.
If X is positive, it will project you to the right or the bottom
If X is negative, it will project you to the left or the top
7. To define whether the treadmill is horizontal, vertical or angular, we use AXIS="X,Y"
Horizontal = AXIS="1,0"
Vertical = AXIS="0,1"
Angular = AXIS="-1,1" (don't forget to inverse the X value in MV="Infinity,X")
8. Copy/paste the XML and play
BONUS - treadmill diagonal
10. Do the same thing as a regular treadmill
11. Choose the angular AXIS (AXIS="-1,1") but for your horizontal treadmill
Of course you can do that for a vertical treadmill too
12. Copy/paste the XML and play