Tutorial 2 - How to make a treadmill 1. Create your map 2. Make your ground dynamic, with a fixed-rotation and 9999 friction 3. Copy/paste the XML in a notepad 4. Between and , add 5. Complete M1 and M2 by Z value of the grounds in your map 6. Add MV="Infinity,X" in JP tab, X= speed and sense of the treadmill, then remplace X by the speed that you want. If X is positive, it will project you to the right or the bottom If X is negative, it will project you to the left or the top 7. To define whether the treadmill is horizontal, vertical or angular, we use AXIS="X,Y" Horizontal = AXIS="1,0" Vertical = AXIS="0,1" Angular = AXIS="-1,1" (don't forget to inverse the X value in MV="Infinity,X") 8. Copy/paste the XML and play BONUS - treadmill diagonal 10. Do the same thing as a regular treadmill 11. Choose the angular AXIS (AXIS="-1,1") but for your horizontal treadmill Of course you can do that for a vertical treadmill too 12. Copy/paste the XML and play